Maintaining Locks
- Maintain a Lock: Always take one extra ADVANTAGE when Maintaining a LOCK. If you are successful in Maintaining a LOCK, your target's STAMINA is reduced by one.
- Failing to Maintain: If rolling 7~9 when Maintaining a LOCK, choose one of the following, and if rolling ~6, choose two:
- ① Take damage.
- ② Take a reduction of STAMINA.
- ③ Lose 2 RESOLVE to a minimum of 0.
- ④ Let the target go.
- Excruciate: When your target's STAMINA is 0, reduce their HP by 1. The target may take no recourse. If there are no remaining threats existing to stand in your way, then you may freely reduce the target's HP to an arbitrary amount of your choosing.
| Resisting Locks
- Resist a Lock: Always take one extra DISADVANTAGE when Resisting a LOCK. If you are successful in Resisting a LOCK, choose one:
- ① Deal damage.
- ② Reduce assailant's STAMINA.
- ③ Escape LOCK.
- Failing to Resist: If rolling 7~9 when Resisting a LOCK, choose one of the following, and if rolling ~6, choose two:
- ① Take damage.
- ② Take a reduction of STAMINA.
- ③ Lose 4 RESOLVE to a minimum of 0. (If resolve is already 0, you only need to choose one other penalty.)
- Excruciation: When you have no more STAMINA, you are at the assailant's mercy and must wait until you are released (such as into imprisonment,) completely defeated or you are saved by an ally.
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